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DEMO Walkthrough

There are 2 main objectives in the playable demo.

  • Find the location of the dig-site
  • Enter the hidden cave

    WELCOME TO BIMINI
    After the introduction, your first objective is to find the digsite. You'll need some general information about the island before you can leave the beach so talk to Lando, the souvineer seller and the fisherman. The fisherman will tell you about La Boca del Diablo, and from then on you will be able to leave the beach and visit the isle map. Take note of his discussion about sleeping pills & his missing needle.

    At the map, move the mouse to discover the location of La Boca del Diablo. Before you can reach it, you will stop off at a smoking wreckage along one of the high roads. You cannot progress from here as a German guard will keep you back. The new objective here is to distract the guard.

    PASSING THE GUARD
    If you look at the seat of the wrecked jeep you will find a toolbox which has a knife inside. Also on the floor is a cup. Take it and look at it to reveal a needle pushed into a cork to make a temporary compass. Pull the needle out of the cork and take it back to the fisherman. Ask him about the pills and take them back to the wrecked jeep.

    Now you will need to distract the Guard so you can send him off to slumberland. Investigate the wrecked jeep and use the knife on the wires, then use the wires to distract the guard. You'll need to find a hiding spot, so click on the large tree to hide. Once the guard is distracted, you can walk past and slip the pills into his canteen. Leave the screen. You can now advance to La Boca del Diablo.

    After visiting La Boca del Diablo, return to the wrecked jeep and take the papers from the guards pocket. Head to the beach.

    FINDING THE DIG-SITE
    You'll need to show these papers to a local to find out the location of the dig-site. Show the document to the souvineer seller & head back to the isle map and search for the new location "dig-site" (on the right hand side).

    Enter the digsite and have a look in the tents, then follow the red sign that leads to the barrier. Here you'll meet a nasty looking guard who is ready to fight. Talk to him and you're likely to start a fight. Punch him a couple of times when your energy is high and eventually he will be defeated. Once he is down, use the red button to open the barrier and proceed.

    At the strange cave entrance, you will need to refer to Shelly's Homework and Ponce de Leons' memoirs to crack the code. You need to find the corresponding buttons for "the youthful may enter". The glyph for "youthful" is already in the memoirs, so just figure out "the", "may" and "enter" from the homework and press the buttons in the right order to open the secret door.

    Congratulations, you've completed the demo!!

  • It is possible to avoid the guard - find a clipboard & inkpad & stamp, then show him the appropriate papers in conversation.
  • There is a hidden ending - find the round rock, some bandages & kerosine to unlock it.