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DEMO Walkthrough There are 2 main objectives in the playable demo. WELCOME TO BIMINI At the map, move the mouse to discover the location of La Boca del Diablo. Before you can reach it, you will stop off at a smoking wreckage along one of the high roads. You cannot progress from here as a German guard will keep you back. The new objective here is to distract the guard. PASSING THE GUARD Now you will need to distract the Guard so you can send him off to slumberland. Investigate the wrecked jeep and use the knife on the wires, then use the wires to distract the guard. You'll need to find a hiding spot, so click on the large tree to hide. Once the guard is distracted, you can walk past and slip the pills into his canteen. Leave the screen. You can now advance to La Boca del Diablo. After visiting La Boca del Diablo, return to the wrecked jeep and take the papers from the guards pocket. Head to the beach. FINDING THE DIG-SITE Enter the digsite and have a look in the tents, then follow the red sign that leads to the barrier. Here you'll meet a nasty looking guard who is ready to fight. Talk to him and you're likely to start a fight. Punch him a couple of times when your energy is high and eventually he will be defeated. Once he is down, use the red button to open the barrier and proceed. At the strange cave entrance, you will need to refer to Shelly's Homework and Ponce de Leons' memoirs to crack the code. You need to find the corresponding buttons for "the youthful may enter". The glyph for "youthful" is already in the memoirs, so just figure out "the", "may" and "enter" from the homework and press the buttons in the right order to open the secret door. Congratulations, you've completed the demo!! |
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